Read Jagged Alliance 2 by Darius Kazemi Online


The turn-based tactical role playing series Jagged Alliance has been sequeled, expanded, modded, optioned, multiplayered, and kickstarted, but the series’ many fans usually point to Jagged Alliance 2 as the high water mark, and one of the finest turn-based video games of all time.Jagged Alliance 2 brings to the table a wicked sense of humor, simulation-driven character desThe turn-based tactical role playing series Jagged Alliance has been sequeled, expanded, modded, optioned, multiplayered, and kickstarted, but the series’ many fans usually point to Jagged Alliance 2 as the high water mark, and one of the finest turn-based video games of all time.Jagged Alliance 2 brings to the table a wicked sense of humor, simulation-driven character design, a combination of strategic overworld and tactical battles reminiscent of the X-COM series, and a surprisingly deep open-world RPG experience reminiscent of the Ultima or Elder Scrolls games.Focusing on JA2′s development history and basing his book largely on new personal interviews with the game’s developers, game designer and web technology developer Darius Kazemi will delve deep into the legacy of a game that still has much to teach gamers and game-makers 14 years after its release....

Title : Jagged Alliance 2
Author :
Rating :
ISBN : 9781940535043
Format Type : Paperback
Number of Pages : 138 Pages
Status : Available For Download
Last checked : 21 Minutes ago!

Jagged Alliance 2 Reviews

  • Peter Derk
    2019-02-10 15:20

    This edition of Boss Fight Books is heavily interview-based, and I think it really works. As much as this book is about a game, it's also about the making of a game, the way a studio and real human team puts something together. The book really does a nice job balancing the game with the real world considerations. Studios closing, money, and business. It's really quite an interesting treatment.Something I found really fascinating was a discussion about the issue of programming a game in the current age, and how in some ways, less complicated gaming systems can be an advantage.In an interview, a current developer was talking about how he wanted to add vultures to his game. You'd see them in the scenery, far off, and then before too long you'd come across them feeding. Which is when you discover a corpse and launch the next part of the game. This developer felt the vultures added texture, and hopefully the player would notice them far off, and when they became more numerous and closer, the player would slowly realize something was wrong.The vultures couldn't be added. The thing is, to add something like that to a modern game, you have to get an art department, designers, programmers, and a whole team of people to make the vultures work.In fact, I heard a different interview once, and the topic was a programmer whose only job in a game was designing smoke. Some fire smoke, some gun smoke. But that was his entire job, adding smoke into this game.Things have become very specialized and niche, and that means adding something that seems small can make a huge impact. It can cost production several weeks as opposed to a couple days, maybe even hours.In Jagged Alliance 2, the system was simple enough that small details and giant amounts of story could be added without doing too much extra work. Which is why they could afford to have a gigantic cast of characters, many of whom would go unused and unplayed depending on the choices players made. The simplicity of the system meant that the game could have a depth not available today, the option to have a game where a player might only experience 25% of the options, situations and characters on the first playthrough.Awesome point, and really interesting stuff.

  • Ben Chandler
    2019-01-19 07:38

    Thorough research is an excellent basis for creating a compelling text, and this book is a clear example of that.Darius Kazemi does share personal thoughts on why Jagged Alliance 2 is not only an excellent title when compared with its contemporaries, but also remains a quality experience today, and it's interesting to read his opinions on this. The real treasure here, though, is the fact that he's taken the time to talk with the developers involved, and even lays out some of the history surrounding the game and the environment it was made in.Over the course of the book he also discusses the game's mechanics, analyzes how the strategy plays out, and even breaks down some of the game's code. I would have liked to see even more of this - though it may be something of a niche interest, I feel the fundamental system analysis was slightly underdone, and that a more comprehensive look at the code and design ideas that power the game would have been quite illuminating.Nevertheless, I enjoyed my time with this book, and would like to see more titles in the same vein. If you're buying the book then you're most likely already a fan of the game, and you'll be quite familiar with much of the ground that is covered. That being said, there's bound to be some things in here that you'll be unaware of, and reading the thoughts of the people who made the game may increase your appreciation of exactly how special the game is.

  • Kevin Fanning
    2019-02-05 08:45

    I've never played Jagged Alliance 2 (I had never even heard of it until I heard Darius was writing a book about it.) but this book is a really fascinating look at why it's an interesting/important game, what was happening in the world, both culturally and politically, that led to the creation of a game like this, as well as a good overview of game development in general, both then and now. Ultimately, it's a book about the creative process and necessity of compromise, so even if you don't care about video games (I don't) it ought to be of at least some interest to anyone who's ever made anything. I'm going to see if my 12 year old wants to read this, he probably hasn't heard of JA2 either but I think he would love this.

  • Vsevolod Zubarev
    2019-02-18 14:32

    Nice book about how JA2 came to be, and “why don't make them like this any more”. Having any JA2 experience isn't required.

  • Tim
    2019-02-13 08:32

    This book was fantastic. JA2 is a weird game for me, something of a white whale. It came out on PC in 1999. This is the era of games I remember most fondly, CDs had been fully embraced and games had gotten Big. Sprawling titles like Baldur's Gate and Planescape: Torment came out around this time.And I was aware of JA2. But I never played it. It's funny, as a kid I was an avid consumer of PC Gamer and I now wonder, is the reason I skipped this game their review? The game, now regarded as a masterpiece received a negative review in PC Gamer. Is that what kept me away?And I'm really sorry I was kept away. I love this genre and I'm sure if I'd played it in 1999 it would have become one of my favorite games.But I'm glad this book exists, the book is a great, accessible read. It's liberally sprinkled with quotes from developers interviewed for it and is a fantastic look at why JA2 was special and why there has been nothing quite like it. There is no myth-building, just explanations of the circumstances that lead to the game's creation.One section I particularly liked talks about the game's code. The publishers released the source code, a very rare move. That means that people, including the author can take a look at what makes the game tick and what the developers wrote in the code. This section and really the entire book benefits greatly from the author's day job, video game development. He offers a lot of insight on how development in the late 90s differs from that of today.In the code for the strategic level of the game there is a 500-word essay on the philosophy for that part of the game. It is reproduced in the book and it's fantastic to get that insight and see that they included it as a comment in the code. The power of self-documenting code! I am also really happy this series of books exists. I've now read two, one for my favorite game ever and one for a game I've never played. And I loved them both. A deep-dive into one game is very interesting to me and the length of the books (pretty short) also works well.This book was a great read and my one and only new year's resolution is to play JA2 in 2016.

  • Ondrej Sykora
    2019-02-02 13:27

    This is by far my favorite Boss Fight Book. Unlike the first two which draw parallels between the contents of the game and the life of the writer (of the book, not the game!), this one focuses a lot more on the development of the game, its developers, and puts everything into historical context.The overall result is a completely new look at the game - not just what it is, and how the writer sees it, but also why it was created the way it is. There are still places for improvement in the writing, but I think this is the right way to write about games.

  • Florian
    2019-01-19 08:25

    An interesting trek through the history of a much-loved game and the company behind it as well as the circumstances that allowed it to happen (which have become increasingly rare especially in corporate game development environments). Having played the original game but never the sequel, this has me wanting to actually dive into it.

  • Sam
    2019-01-19 07:30

    I really enjoyed this book - but it's probably not for everyone. The last Boss Fight Book I read was Spelunky, which I also loved, but would probably appeal to a somewhat broader audience. This one's fun for anyone who might enjoy learning about telling comments in source code. Matt, other Matt, Ethan, Jake, I'm looking at you.

  • Joe
    2019-02-16 11:22

    Wasn't familiar with the game. Thought it was an interesting read despite being confused at times. I'm running late.

  • Steve
    2019-02-16 09:20

    A game worth re-visiting. I had never considered the multi-cultural aspects of this weirdo soldier-of-fortune game.

  • Paul Harris
    2019-02-09 08:45

    fascinating look into game development, and what happens when you truly give people creative freedom that isn't tied to pleasing a fanbase.